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★ Rules Section ★

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★ Rules Section ★ Empty ★ Rules Section ★

Post by ♥Johnny 15th October 2015, 10:25 pm

⚜ Basic Rules ⚜

★ Rules Section ★ Real%20swords.jpg_zpsrjjssn8w



  • 4 GP's per match.
  • No Glitching Tracks. View list of banned glitches here.
  • No re-picks until 4th GP. (Randoms do not count as a re-pick.)
  • No Custom Tracks
  • No Trolling


★ Rules Section ★ Yellowbar_zpsbiraloun
★ Rules Section ★ So2sIlX_zps0clgvskx

⚜ Advanced Rules ⚜



✯ Teams will have a weekly schedule in which their matches will be played on the weekends. If a team can't make a match, we will grant them any time during the week to complete it. If for any reason, a team can't complete a match before their NEXT one...it will result in a win for the other team by way of forfeit. Also, in the event BOTH teams can't play their match before their next one, it will result in a tie for both teams.


✯ In the event that two or more teams end the season with a tied record, we will then go into the tie breaker process. You can view the process in which ties will be broken here.


Last edited by ♥Johnny on 20th October 2015, 6:25 am; edited 7 times in total
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★ Rules Section ★ Empty ★ Picking Partners ★

Post by ♥Johnny 16th October 2015, 12:52 am

⚜ A Brief, but Vital Note About Choosing Partners ⚜

★ Rules Section ★ Real%20swords.jpg_zpsrjjssn8w


This is important for Koops, Cora and myself. Respectfully, it is very well known that us 3 individuals are the head of the pecking order when it comes to mkw skill within the group. In an effort, to eliminate "Super Teams" within this tournament and keep this event unpredictable; in the interest of fairness we have made it a guideline that the aforementioned participants will not be allowed to team with each other. It's a minor handicap that will bode well in the long term to keep the distance between all teams a bit more even and competitive. We understand that contradicts the statement of everyone being able to choose any partner they'd like, but it's for the good of the event. If anyone has any problems with that we encourage you to talk to one of us. Maybe we'd reconsider. But for now, at least in the very first event we'd like it that way.


Last edited by ♥Johnny on 20th October 2015, 3:25 am; edited 1 time in total
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★ Rules Section ★ Empty ★ Banned Glitches ★

Post by ♥Johnny 16th October 2015, 3:53 am

⚜ Banned Glitches ⚜

★ Rules Section ★ Real%20swords.jpg_zpsrjjssn8w


⇨ Wario's Gold Mine: The pipe jump.

⇨ Mushroom Gorge: Any rock riding.

⇨ Grumble Volcano: The mountain loop at the start/finish line and the Respawn Glitch.

⇨ Coconut Mall: Parking Lot.

⇨ Mario Circuit: Tree/Hill Hop.

⇨ Bowser's Castle Wii: Glitch through the ceiling.

⇨ GBA Bowser Castle 3: Both cuts (Regular & Ultra)

⇨ N64 DK Jungle Parkway: Loop Jump




✪ Penalties for using any of these glitches may be viewed in the Point Deductions section.


Last edited by ♥Johnny on 20th October 2015, 3:30 am; edited 9 times in total
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★ Rules Section ★ Empty ★ Point Deductions ★

Post by ♥Johnny 16th October 2015, 5:00 am

⚜ List of Penalties & Point Value Deductions ⚜

★ Rules Section ★ Real%20swords.jpg_zpsrjjssn8w


  • Glitching: -15 Per Player/Offense
  • Trolling: -20 Per Player
  • Repicked Tracks: -10 Per Repick*
  • Picking CT Track: -20 Per CT Pick



*NOTE: If a random is picked, and it ends up being a track already picked within the first 3 GPs, or a repeat in the 4th GP...no points will be deducted.


Last edited by ♥Johnny on 20th October 2015, 3:31 am; edited 3 times in total
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★ Rules Section ★ Empty ★ Disconnections ★

Post by ♥Johnny 16th October 2015, 5:34 am

⚜ Disconnection Chart ⚜

★ Rules Section ★ Real%20swords.jpg_zpsrjjssn8w


This chart illustrates the proper way to handle disconnections in the DDL.

★ Rules Section ★ Disconnection%20Table_zps7rkpb6i9


Last edited by ♥Johnny on 20th October 2015, 3:33 am; edited 1 time in total
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★ Rules Section ★ Empty ★ Scheduling & Matches ★

Post by ♥Johnny 16th October 2015, 9:32 pm

⚜ How Matches Will Be Scheduled ⚜

★ Rules Section ★ Real%20swords.jpg_zpsrjjssn8w

❂ When the tournament begins, we will start it during a weekend of everyone's liking. Weekends are around the time most people have the largest amount of free time.


❂ Each team will play a total of 12 matches during the time span of 12 weeks. (Approximately 2 months)*


❂ Each team will have a match with their designated opponent for that week during the weekend. **


❂ Changes made to the scheduling to fit the amount of participants will be addressed in the proper thread pertaining to the season in which the changes are taking place. Each season will have it's own section for changes in this forum.


*NOTE: Updated scheduling will be posted in the current season's changes thread on the first page.


**NOTE: In the case of an uneven amount of teams, the scheduling may differ from the aforementioned format. In the event that happens, every team may not have an opponent for every week of the tournament. Those adjustments will also be posted in the current season's changes thread.


★ Rules Section ★ Yellowbar_zpsbiraloun
★ Rules Section ★ So2sIlX_zps0clgvskx


⚜ Playing The Matches ⚜




✪ When a team's match is scheduled, they have that entire weekend to play it on time, initially.


✪ If a match is unable to be completed during that weekend (Friday, Saturday, Sunday); additional time will be given to the team to complete the match during the week before the next weekend.


✪ If a team is still incapable of completing the match, they will then forfeit their match to the opposing team. It will then be treated as a loss for the team.


✪ If both teams are somehow unable to complete their match during the allotted time, it will be called a draw, or a tie. And both teams will be credited for a tie on their record. (Example: If a team ties and their record is 3-2, their record will subsequently become 3-2-1)


✪ It is both pivotal and necessary for players to record their scores during the matches. We are aware not everyone is capable of recording video or taking pics. While those two are the preferred method of getting scores, it is not the only way to do it. As long as someone from both teams write down their scores from the match, it will be acceptable. Both teammates need to record their individual scores after each GP as well.


Last edited by ♥Johnny on 20th October 2015, 3:37 am; edited 1 time in total
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★ Rules Section ★ Empty ★ Tie Break ★

Post by ♥Johnny 17th October 2015, 5:47 am

⚜ Tie Breaker Format ⚜

★ Rules Section ★ Real%20swords.jpg_zpsrjjssn8w

In the event that two or more teams end up with the same record at the end of the season, we will determine playoff spots by using these methods in the following order:





  1. Points Scored/Points For - Total amount of points scored through the season by the team.
  2. Point Differential - Total points scored by the team minus the points given up to other teams. The team with the best differential wins.
  3. Wins vs. Tied Opponent(s) - Wins the team has against the other team or teams that have the same record.
  4. Median-Buchholz System - The Median-Buchholz system is used to break ties in Swiss tournaments. The value it shows is the sum of a player's opponents' scores, with the best and worst scores discarded.



Example of this: Your tied opponent scored 100, 245, 300, 103, 89, 152 in 6 matches. The scores 300 and 89 will be thrown out. Therefore; 100 + 245 + 103 + 152 will be added together (600 total). And the same will be done for the other tied team. Most points between to the two teams wins the tie-break.

It also states, in an event with 9 or more matches...the top two and bottom two scores are discarded. As will be the case here as we will each play 12 matches.

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